If you're used to the square grid from standard Slitherlink, variant puzzles initially look pretty daunting. But however disorienting the grids may initially seem, many patterns you know from standard Slitherlink apply to arbitrary grids.
To start with, here are some
very basic arbitrary patterns (created by taking a screenshot from a puzzle
here):
1) A big number in a corner or at the edge of a puzzle always allows you to draw some lines:


2) Two adjacent very big numbers (= 1 less than the respective number of their surrounding edges). Example: The familiar pattern of two adjacent 3s in a square grid.


In this case, depending on the grid, the details of the pattern will differ, but there will always be a similar pattern.